Sunday, October 19, 2008

Final Interface Layout


Just posting here for webspace because im too lazy to upload to mine.

Tuesday, September 9, 2008

Installation

Here is a collection of pictures from my installation and how people interacted and reacted to the piece.






FSR Sensor

Doug kindly let me use an FSR sensor, they're freakin sweet. Heres a pic of how it will be enclosed around the elevator down button. This whole thing will be over it so you have to press the sensor if you want the elevator to come up.



Although I'm having problems getting values stable enough into Max. Going to try out some different resistors and capacitors into the arduino to see if it can stabilize it somewhat.

Also here is a new layout picture of how I want to put this all together.

Max Patch

I initially developed my concept in Quartz. I had a bit of trouble using the Arduino with Quartz, so I remade the whole patch in MaxMSP, which took alot longer than I thought it would. The actual patch looks a hell of alot simpler than it really is.



So what this patch does, is everytime a bang is sent to my Uzi object, a number is brought up using the jit.lcd function. It also goes fullscreen!


So the number in the middle rises, as my IR beam, or pressure pad, gets broken or touched.

Mishaps

Ok, so I built up the IR Sensor kit from Jay Car. It worked for about 20mins then decided to die on me after I had just got it working with Maxuino.




So I tried an IR sensor light from Bunnings. This ended up only working at the distance of about 20cm, the box said 20feet.

Decided I would buy a wireless infra red sensor door chime/alarm. Took it apart and wired it up, and it decided that it would die on me.


My conscience was trying to tell me something I think, IR would not work for this project no matter what I did. I'm going to keep trying these things out because I really want to use a sightless beam to track people and make the project as subtle as possible.

Sunday, August 24, 2008

Information Regarding Elevator Power Usage

How much electricity is used per round trip, per floor and per km?

Per round trip (20 floors): 100 Wh. This is about how much a desktop computer and monitor use running for 30 minutes.

Per floor (one direction, 3 meters): 2.5 Wh. That is approximately 1/2 the amount of energy it takes to recharge a cellphone battery.

Per km: 800 Wh. To put this in perspective, the Tesla Roadster electric uses 110 Wh per km. A counter weighted elevator is therefore about 1/7 as efficient as the Tesla Roadster per km. Then again the elevator goes up and down while the Roadster travels on flat land.

3) Does reducing your use of elevator trips make sense?

For health reasons, probably. Walking up a couple of flights of stairs a day is good excerise and your heart will be happy with you. But in terms of reducing energy usage for environmental reasons, not really. There are many other things that are much easier to do that would have bigger impacts. Changing 3 100 W light bulbs to CFLs would save more electricity than the typical apartment dweller going cold turkey on elevators.

If you were to walk up and down 3 flights of stairs instead of an elevator, that would save 15 Wh a day or 450 Wh a month. That would be enough to power a 37" Plasma TV for 3 hours. It is something, but not much. If you wanted to save energy, you would be better off trying to walk or take public transportation to work.

If living in a high rise in a dense urban environment allows you to save more than 1 gallon of gasoline due to decreased driving, the elevator usage more than pays for itself in energy savings.

After all this analysis, I am left with the same thought that I had when I started this, elevators don't use much energy and that Long Emergency guy is seriously bonkers.


Calculations

Data was gathered from the Otis Elevator Energy Use Calculator. They use the following assumptions:
1) Residential Building:

- Each user performs 2 runs per day (up and down);

- Each run, as a rule, corresponds to half of the elevator's total rise;

- Each floor, as a rule, is 3 m. hig

- In part of the runs, the elevator does not spend energy
As I understand it, each run is an up and down so this means there are 4 single leg journeys a day. I believe this assumes that you are the only person in the elevator each time you take it. This might over estimate the total as sometimes you share a ride. On the other hand, sometimes you are on the ground floor and the elevator has to travel many floors to get to you, so this would under-estimate the total. Hopefully they more or less cancel each other out.


Information gathered from: http://fatknowledge.blogspot.com/2007/02/how-much-energy-does-elevator-use.html

Sunday, August 3, 2008

Conceptualizing

Conceptual Ideas

I have been rethinking my rhetoric, and feel that maybe I should create something that envokes feelings of guilt among people who use power consuming devices. I feel that the whole sustainable movement is one of the feeling that you are using what you shouldn't be, and dooming humanity in the process. While this is a drastic view, scraping the ideas of sustainability down to its roots show that this is the grim truth.


I decided that my installation should pose a question. An actively physical question that is thrown straight out there to the person experiencing the installation.

Process

To do this, I will use a model much like the image in my below blog post, but will only have to track people who use the elevator. This is because I need to find out how many watts(?) of power the lift is consuming for that day.

Friday, August 1, 2008

Project 2 Concepts

Here is a quick concept picture for my idea on what to install and how to gain input.

Sunday, July 6, 2008

DMDN Debriefing - Project 1 DLF

Carbon Neutrality Debriefing

For this project, we are tasked with the challenge of creating & designing a serious game in order to address carbon neutrality in and around the Wellington region, with special focus being set on transportation, and the Wellington region itself. The issue of sustainability is one of global importance. With these core values in mind, creation of the 'serious game' should also be designed to a specific target audience.

Utilizing the Mscaper software will be an integral part in how we techinally solve these issues. Issues from the brief that are being looked at are: Sustainability, Carbon Neutraility, Ecological Preservation, Transportation, Sustainability. Using these keywords and creating a blend between them all that projects ways society can become carbon neutral in a serious gaming setting is our target goal.

Target audience is vast, as all age groups are involved in the fight against pollution and its prevention. Age groups of 20 and above would be the better to focus on because of the amount of waste and pollution that is created within this age group. In a transportaiton sense, more people are using vehicles over the age of 20, so they would be targeted more than people who are unable to drive, for example.